Your first horizon
Sunford & the Vale
Find your footing in the meadows outside Sunford. Follow the river to Stillglass Lake, then venture into Wolfwood or beyond the walls of Fort Hollin.
A gentle beginning. Wilder roads ahead.
A mobile online fantasy RPG
The freedom of an old-school online RPG.
The next adventure, right in your hand.
In development·Coming to iOS & Android
01 / Straight into the adventure
Choose a name. Make a character.
Then step into the real game.
No class to lock in at creation. No long list of starting stats to solve. Make your character yours, find your footing, and learn by doing — from the first swing to your first spell.
02 / Your hands. Your choices.
A spell, a blade, a bow, a shield. Develop your skills through play.
The art of magery
Call down lightning, hurl fire, heal your wounds, or step across the battlefield. Choose your spell and time your cast — mana and reagents matter.
Fire • Lightning • Healing • Teleportation
03 / Beyond the next horizon
Cities, open country, and dungeons belong to one continuous world. Walk the roads, descend the stairs, or take a travel gate to distant places. Every journey leads somewhere.
Your first horizon
Find your footing in the meadows outside Sunford. Follow the river to Stillglass Lake, then venture into Wolfwood or beyond the walls of Fort Hollin.
A gentle beginning. Wilder roads ahead.Three levels below
Beneath Sunford’s church, the Mourning Vaults give way to the Ossuary. Take the stairs deeper, if you dare: Hackwell waits in his Larder.
Rats, ghouls, wraiths — and worse.The road through the mountain
Pass through Kingsfoot and the Gate of Kings. Cross the Lowmarrow to reach a dwarf city of forges, carved halls, and the Heartstone.
The road is earned. There is no shortcut in.Five descents into fire
Sulfur galleries, an ashen temple, and a burning river lead to Pyrrhax’s Caldera. The Cinder Wyrm guards the end of the descent.
Watch the ground. Watch the dragon’s breath.A moment of peace
An island sanctuary reached through portals. Meet your party, catch your breath, and choose the next road. Here, no one can harm another.
A shared refuge in a dangerous world.
From the depths / The Crypt
Hackwell the Flesher
Three levels beneath Sunford’s church, the stairs end at his Larder. Ghouls and wraiths are only the beginning. Wound him, and his rage makes the next exchange even more dangerous.
Bring a plan. Bring a party.
Make sure someone is watching your back.

At the end of the descent / The Ashfathom
Pyrrhax the Cinder Wyrm
Beyond the sulfur galleries, the ashen temple, and the burning river lies a lake of lava. At its heart, a red wyrm guards an island of gold.
Watch for the windup. Step out of his fire breath before it lands. Wound him enough, and the Cinder Wyrm’s fury only grows.
The final boss of the Ashfathom.
Bring more than courage.
04 / Better with someone beside you
Say hello to someone on the road. Invite them to your party. Keep talking even when your paths take you to opposite ends of the realm.
Local speech appears overhead. Party chat stays between your companions, wherever they are. And when the fighting is done, the Haven gives everyone a place to gather in peace.
05 / A realm with rules
Every swing and every coin is decided by the realm, not your device.
Day and night on one clock for everyone. Some things only stir after dark.
Mounts, potions, parties, and a sanctuary where no blade can harm another.
Claim the spoils from fallen monsters. Take what you need — what you leave behind decays.
06 / Before you set out
Start small. The realm will still be there when you’re ready to go further.
Steel Shall Speak is being developed for iOS and Android. The App Store and Google Play listings are not live yet; links will appear here when they are ready.
No class is chosen during character creation. Pick your name and appearance, then develop skills such as magery, sword, bow, and parry through play.
You can set out on your own and start with easier creatures around Sunford. It is a shared online world, so other adventurers can cross your path. A party is especially useful when you head deeper into dangerous places.
Invite nearby players and form a party of up to eight. Party chat has no distance limit and stays between members. Parties last for the current session; be careful, because party membership does not prevent friendly fire.
Your possessions are left on your corpse. Seek a resurrection shrine and make your way back. Other players can loot corpses, so the journey home matters.
07 / Coming to mobile
Steel Shall Speak is in development for iOS and Android.
Store links will open here when the game is available.